
#OBLIVION OFFICIAL PATCH OLD FILE NOT FOUND MOD#
The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game it was made a separate ESP because a misaligned door in another mod is worse then a little door sound.
#OBLIVION OFFICIAL PATCH OLD FILE NOT FOUND PATCH#
Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Yeah, it's a bit of a "better late than never" case but hey This will ensure any reported issues are not lost in the forum shuffle and we'll have them on record to refer to. Please report any new bugs found on our project bug tracker:

Thank you and we hope you have a better Oblivion experience! You can use tdt again to toggle the debug display off. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. By Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand
