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Dead cells map
Dead cells map









This door was impossible to open normally as it was removed before the Rise of the Giant DLC added the fifth boss stem cell. Unused stages Repository of the Architects Īn inaccessible stage that was a prototype for the Forgotten Sepulcher, the entrance was behind a door in the Graveyard that required 5 boss cells to open. Each needs a pass of matching color to unlock.

  • Bank floors: There three floors in the bank that are blocked by locked doors.
  • The lost scroll is replaced by a cursed chest.
  • Scrolls: The Bank will contain one less scroll than the "best" biome that's being replaced, i.e.
  • Enemies that spawn in this biome depends on what biomes it replaces.
  • Enemies: Agitated Pickpockets, Gold Gorgers, Golden Kamikazes, Mimics.
  • Entrances: Any transition that does not lead to a boss.
  • Furthermore, the world map will also show the next biome that has the incentivized biome bonus. Highlighting a discovered biome will show previously travelled paths between it and biomes of the previous and next tier, while the path used in the current run is indicated by a gray line. A biome counts as discovered when it has been visited once, while an undiscovered biome is shown the moment a biome that can exit into that biome is entered. The player can also switch to a world map view, where discovered biomes are shown in color with their names, and undiscovered biomes are shown in gray without their name. The position of the player is marked with a flaming head, but this is not shown when inside a passage.

    dead cells map

    Shown on the map are activated teleporters, shops and treasure rooms. The player can open a biome map that will show everything the player has explored in the biome. Passages are different depending on which biome is exited and entered, with some of them having secrets.Īfter exiting a boss biome, the player will enter a special passage which also holds the Blacksmith and a perfect kill door.

    Dead cells map upgrade#

    Here, a player can turn in blueprints, spend cells, enter Timed and Perfect Doors if the requirements are met, re-roll and upgrade gear, choose and change mutations and replenish their health and health potions. They are also seperated, meaning that if there are multiple exits a biome splits up creating different paths depending on the biome.Īdditional higher difficulties also unlock new exits allowing new paths.Īfter exiting each biome, the player will enter a Passage. The locations of exits in a biome is mostly random, with some exceptions, but are always at the end of hallways or level chunks. Some of these can be accessed without any requirement but most are blocked off by rune requirement, which need to be found and unlocked first.

    dead cells map

    Playing on higher difficulty using collected Boss Stem Cells grants access to boss cell doors which can contain more shops, treasure rooms, or even new exits.Įach biome has exits leading to the biomes of the next level. Their locations are always random except for the fact they will always have the same access requirements.

    dead cells map

    The majority of these are predetermined but their type might be random, shops might be either be a weapons or skills shop and treasure rooms could contain treasure chests, linked altars or very rarely an additional cursed chest. The exact formula used for scaling is not known at the moment but the tiers used for these are, meaning we can determine which biomes are easier and which are harder.Įxcluding boss biomes, each biome always contains combinations of shops and treasures. Each tier and biome has their own scaling of enemy and trap stats with tiers which operate somewhat differently compared to scaling of player damage and health with Stats.









    Dead cells map